Bellara, one of the companions you can add to your party in Dragon Age: The Veilguard. Two years after its introduction as “Dreadwolf” and a full decade after the release of 2014’s award-winning Dragon Age: Inquisition, we’ve finally gotten a follow-up in the form of Dragon Age: The Veilguard . It’s BioWare’s first new single player RPG since the 2017’s controversial Mass Effect: Andromeda , and also its first original title to follow the ill-fated multiplayer sci-fi game Anthem . Thus far, The Veilguard has performed strongly, with the game passing Call of Duty: Black Ops 6 sales on Steam’s Top Sellers chart and over 70,000 players kicking off their fantasy adventure in Thedas directly after its launch (console metrics aren’t available yet, but I expect them to be similarly positive). I’ve gotten deep into a playthrough myself for coverage purposes, and while I agree with the general consensus that it’s a good game overall (I love the combat), I have found one aspect of it to be quite disappointing: the writing. I came into the game as a longtime fan of BioWare and its classics like Star Wars: Knights of the Old Republic and the Mass Effect trilogy, and above all else, what gripped me about those games was how deep and rich their stories were. Conversations with and between companions and NPCs could last upwards of 30 minutes and had wide varieties of dialogue options to pick from, with speech decisions having a major impact on everything from major plot developments to the way you’re treated by individual characters. Their worlds felt dynamic, reactive, and alive — far more tangible and real than many RPG settings that came after, despite visuals considered dated by today’s standards. Several of the companions from Dragon Age: The Veilguard. Not so with Dragon Age: The Veilguard. If I had to describe its script with one word, it would be “smooth” — devoid of friction, rough edges, and interesting texture. It calls your average Marvel film to mind, giving players lots of banter to smile at, flashy action to enjoy, and vibrant […]
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