Disney’s Illusion Island is a new platforming adventure game featuring The Fab Four—Mikey Mouse, Minnie, Donald Duck, and Goofy. Players will experience a Metroidvania – style platformer full of interactive abilities, colorful maps, and more. Those who want to experience Dlala Studios’ newest title can get a copy now on Switch. Recently, Game Rant had the opportunity to chat with creative director AJ Grand-Scrutton about how he and his team worked to bring a new story to such beloved characters, stand out mechanics of the game, and more. This interview has been edited for brevity and clarity. RELATED: Disney Illusion Island Review Q: Please start off by telling us about yourself and your involvement in Disney’s Illusion Island? Grand-Scrutton: My name is AJ Grand-Scrutton, I’m the Creative Director on Disney Illusion Island and the CEO of Dlala Studios. Q: Where did the idea for the game come from? Was it always the same and/or how did it change over time as you worked on it? Grand-Scrutton: As soon as we spoke to Disney in 2019 and decided to do a game together we knew that it was going to be Mickey and Friends. We also knew that it was going to be a 1-4 player cooperative platform game , but that’s really all we knew at that point. The early stages of the game were us exploring what it meant to make a modern Mickey game and what type of gameplay we wanted. Kelsy (co-writer) and I started on the story quite early sculpting out how we would tell a longform Mickey Mouse story. At the same time, Grant (Allen, Lead Designer) and I locked ourselves away in my office and started covering the walls in post-it notes, each note being a different possibility of what the game could be. I think the big changes we had from the first day in the office to what you’re seeing now, in Disney Illusion Island are a few things. Firstly, removing the concept of “combat”, we didn’t really trust our guts on that until part way through the pre-production process. The […]
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