This year at Gen Con was the big debut of the TTRPG adaptation of famous comics. No, not the one put out by the big dog that has all those superheroes. I’m referring to DIE The Roleplaying Game , an adaptation of Kieron Gillen and Stephanie Han’s popular Image Comics title of the same name. Published by Rowan Rook, and Decard, publishers of Spire, Heart: The City Beneath, and a successful line of One Page TTRPG’s, the book is the TTRPG debut for Mr. Gillen himself. At the con, I was able to pin the writer down for a quick interview to find out (after I had my nerd out moment over meeting the writer of Dr. Aphra and Immortal X-Men) what went into designing the new game. Being the debut of a brand new title for a brand new audience (it was also Kieron’s first Gen Con) I wanted to see how people were reacting to the new game. DIE The Roleplaying Game Deluxe Edition Kieron Gillen: It’s very hard to judge, because RPGs are both private and public, but there’s lots of incredible positive feedback. We have an ongoing Discord community that’s been going all the way for the beta where people have been great. But there’s been a lot of actual players and people are finding it useful, and people who know what’s out there like it, and people who haven’t really dabbled on that side of the industry, get a kick from it as well. I just drilled down into a certain, this is what the story is. Here are broken people, and here we are and this is how you touch them. People have asked me “how do you write this the ‘Kieron Gillen’ way.” “And the real question there is “how do you make broken people, and then how do you emotionally hurt them? “ And then how do they achieve transcendence? I’ve tried to turn that into game structure and mechanics. We call it the DIE ritual, the word ritual being something Zach (Rowan, Rook, and Decard Producer Zach Cox) came up […]

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